The cross product of two 3D vectors is a vector perpendicular to both, with magnitude equal to the area of the parallelogram they span. Unlike the Dot product, the cross product is specific to three dimensions.

Image: Cross product illustration, public domain

Two definitions

Geometric. Let be the angle between and (). Then has

  • magnitude ,
  • direction perpendicular to both and , chosen by the right-hand rule: point the fingers of your right hand from toward through the smaller angle; your thumb points along .

The magnitude is the area of the parallelogram spanned by and (base , height ).

So the cross product encodes both an area and a choice of perpendicular direction — a dual role that becomes central when defining surface normals and the Flux integral.

Algebraic (mnemonic determinant):

Watch the sign on the term — that’s the standard cofactor-expansion sign.

Properties

  • Anticommutative: . Order matters; flipping reverses the direction.
  • Distributive: .
  • (parallelogram with one side has zero area).
  • iff and are parallel (or one is zero).

Cyclic unit-vector rules:

Cyclic order gives the positive sign; reverse order flips the sign ().

Not associative: in general. The vector triple product has the BAC-CAB identity to handle nested cross products.

Worked example

For and :

: . (sign flip): . : .

So .

Verify perpendicularity: . Same for .

Applications

Area of a triangle with vertices : .

Surface normal. Given a parameterization of a surface, the partial derivatives are tangent vectors; their cross product is normal to the surface, with magnitude equal to the area-element factor. This is the foundation of Flux integral computation.

Torque: — perpendicular to both lever arm and applied force, magnitude = .

Angular velocity: — the velocity of a rotating point.

Curl. The curl is, formally, a “cross product” of the differential operator with the vector field .